Absolutely fantastic. Completely took me off guard.
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Absolutely fantastic. Completely took me off guard.
First thing, the art is just WOW, absolutely incredible, I would kill to have this sort of talent. Animations for the most part look fluid, and the cutscenes function well.
There isn't really much story to be seen at the start, but it's ok since it's so short and has a fun ending which I really loved. Sometimes controls were janky, but I never encountered any bugs in my playthrough, the entire game is quite well polished, especially the art like I already mentioned.
Any sort of bad controls I think can be forgiven because it is made in Scratch, and that's another thing this game was made in Scratch? SCRATCH?!?!?!? That is insane! I never could have comprehended this level of quality coming of out Scratch games, I almost always dismiss the site as being a fun little place where kids make their first crappy games, but this is something else entirely.
Honestly, the only advice that I can give is to keep going, keep pushing yourself and learning new things in making games. Also probably move off of scratch onto any other advanced engine, you can get a lot more bang out of something other than scratch, I'm sure you're already familiar with the bigger beginner engines like Gamemaker Studio 2 and Unity. Another word of advice is to try and not bury yourself in something super ambitious at first. As amazing as this game is, I feel like you might learn a lot more doing smaller projects for a month or two and then jumping over to another great idea rather than dedicating 9 months to one project, but that's just an idea, if you like working on games for months and months an that works well for you just keep doing it. Finally, great game!!!
I really like this game, the simplistic artstyle works well, all of the enemies are incredibly interesting and stand out from each other with unique characteristics, and the combat, all though simple and limiting, works well enough to be passable. Sound effects are also alright.
First thing I want to say is that I felt the healing system was punishing. The amount of effort it takes to fill up the entire bar does not feel properly rewarded in the amount of health you get from it. The difficulty of the game isn't completely impossible, I died quite a few times but eventually made to the end, where I had a pretty thrilling boss fight with little health left. So I guess the higher difficulty was rewarding as a whole in the end, but in the early and middle of the game it can be a little frustrating and stagnating when you can barely recover any health when you get hit.
While the enemies are all fantastic, I feel like they could have been spaced out and more slowly introduced instead of throwing them all out at once. The problem with throwing the entire cast of enemies at the player in the first 2 or so rooms is that the novelty of them quickly where's off. You waste the opportunity to surprise the player later on with a new enemy, and keep them hooked by rewarding them by pushing further in. I know that it's a roguelike so it's harder to implement something like that, but there are probably still ways to delay certain rooms from popping up until later.
One thing I noticed is that whenever you died pressing esc just pushed me out of full screen and didn't actually return me to the main menu, so I instead had to just reload the page every time I died.
There was one room where I had to restart because I saw some of the eye tentacle enemies stuck in the wall. In that same room there was a jump that was impossible to make, basically you start at the lowest level and then need to jump further up to defeat the other enemies, but the two platforms going up to the second level had a floor on top of them, so when you jumped you would bump your head and be shot back down to the first level. Other than that level I didn't have any other level based technical problems.
I really respect what you've tried to do here, and I think it's a great shot to start with. Fantastic job with it!
Thank you so much for the feedback! Pressing r when you die will open a menu that will let you return to the main menu. I know r is a weird button for it, but esc would go out of fullscreen when used, so i mapped it to a different button despite it being unintuitive. The itch.io version uses esc to open the menu though, so you can play that version if you prefer that.
I will look into the issue with the room you are talking about. Was this an issue of rooms spawning inside each other? Or a singular room with a problem?
Is this the room in question? https://imgur.com/a/93XW4YI
lmao
Hobbyist game developer looking to experience and create interesting games.
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Joined on 6/23/20